![]() ![]() I don’t say this as a slight against the game because the story was great. Most of the game is you making choices and interacting with the environment to proceed. There isn’t much in terms of “game play” here. The music was also very interesting as it made me think of an Eastern European disco and a cyberpunk synth type of vibe. I don’t think the game would have grabbed a hold of me the way it did if they had of held back. The nightclub full of hamsters comes to mind. There are a lot of points which are pretty macabre, to the point where I surprised the developers took it as far as they did but was glad they did. ![]() ![]() Misfortune has a interesting accent and way of speaking which is a mix of child and adult. There are moments which are sad, funny and in between and they nail all of them. The art style is great and carries onto the credits which is a unique one. I disliked the puzzles in Fran Bow so Little Misfortune was basically giving me what I enjoyed from Fran Bow and leaving out what I didn’t. Fran Bow was a puzzle game that had a fantastic narrative while Little Misfortune is just a narrative game without the puzzles. I can understand that because I have the opposite reaction for the same reasons. I can I have seen a lot of people online saying how they liked Fran Bow but didn’t like Little Misfortune due to the lack of puzzles. I have seen a lot of people online saying how they liked Fran Bow but didn’t like Little Misfortune due to the lack of puzzles. ![]()
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